Devlog #1


Devlog #1

This week was about grounding Grunk’s world with the first natural objects.
Rocks, bushes, and berry bushes are now modeled and ready to be integrated into the environment.

These assets were made in Blender, and they represent the first steps toward giving the world a recognizable shape and atmosphere.

Why this matters

A survival game lives or dies by how its world feels.
For Grunk, I want exploration to feel natural, curious, and welcoming — not empty or flat.
These early objects help define the terrain, break up empty space, and give players things to interact with as the mechanics expand.

Preview

Images was taken from Blender, with futures world object for Grunk such as Rocks, Bushes, Berry Bush

Thanks for your attention! See you soon...

Grunk Dev Team

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